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#162022
tbskoglund
Moderator
Eventide Staff

The latency compensation seems to be working correctly for me when I’m looping a drum loop that is playing in time with the projects metronome, when latency compensation is set to “all” and I add an instance of SplitEQ, the drum loop is still playing back in time.

Can you confirm that you have delay compensation set to “all” and you do not have “low latency” turned on?