C_RANDOM Delay =0 ?

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    • #107601
      MFPhouse
      Participant

        hi folks,

        still work with the C_RANDOM .

        The Vsig Helps said "0 means no Delay " ….but in my case the RANDOM Modul produce a time Interval even if it set to "0". I Set the "Timer" in the Setup also to zero. Still the Same .

        What happends there?

        I want that the C_RANDOM Modul generates his output once at time if the User Press a Button.

        Not automatic continuously – step by step via a Button.

        Thanks!

      • #121476

        It seems that C_RANDOM is always outputting random numbers, like an lfo with a random wave. I would try with adding a SAMPLEHOLD module that is triggered by a user key (now, how does one do that?). But, the SAMPLEHOLD only works on audiosignals..(would need to use divider, c_to_a, then SAMPLEHOLD, a_to_c and then a multiplier… Perhaps there is an easier solution?

      • #121480
        MFPhouse
        Participant

          It was the "C_SAMP"  ….so you don´t need all this a_c and C-a versi versa.

          Now it Works……Thanks

        • #132674

          *Sigh*
          Which modules for the knob?

        • #132675
          MFPhouse
          Participant

            i just handle it with a simple Knob 1 & 0

            but i think a make Text Knob with "Run" and "Freeze" …something like that.

            Don´t know yet . The whole Design came later etc etc

          • #132676
            MFPhouse
            Participant

              …ahh sorry. Didn´t understand your Question the wright way.

              It´s connected to the eight Delays from Reverb_B , so you can fast change the "Character" of the Room.

              Nice Effect !

            • #132677

              Ok I was wondering if it would be possible to 'hardwire'  one or more of the four knobs underneath the screen directly into the Preset…

            • #132678
              nickrose
              Moderator
              Eventide Staff

                Assuming you mean the push button "soft keys" …

                Use one of the TRIGGER type modules, and connect its "obj" output directly to one of the HEAD module's "obj" inputs. In graphics mode, connect the purple output to one of the square purple boxes at the right of the screen.

                If you connect them directly as described, rather than via a MENUPAGE. they will connect directly to the soft keys.

              • #132679

                Thanks!

              • #132680
                MFPhouse
                Participant

                  Yepp , Thanks !

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