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#127202
boyce89976
Participant

So I guess Eventide doesn't have a solution for using Kill Dry with effects wired in series?  

This is really frustrating.  Kill dry doesn't allow effects to tail off when selecting bypass/mute.  It mutes the signal past the muted effect, so you lose everything.  How about allowing the user to select how the dry signal is handled when in Kill Dry mode, optimally, allowing the dry signal to pass throught the muted effect?