Home › Forums › Products › Stompboxes › Eventide- SYSEX CODE MAP REQUEST
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March 11, 2008 at 3:40 pm #105443mcalldpMember
Eventide- can you provide a sysex map to let us know which numbers from the sysex dump correspond with each parameter within the TF? We have several users looking into software for editing but this information would really help and save a lot of work re-inventing the wheel.
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March 12, 2008 at 8:31 am #117139RoobinMember
mcalldp, I was doing some more sysex dumps last night and came across something odd. I was in play mode, doing each mode at 100% values, and the dump came up as 167 bytes. In the past, it varied from 182 – 176 bytes depending on mode (which I thought seemed wierd). Then I turned back the knobs, then turned them up to full, dumped and this time, every mode gave me a stable reading of 176 bytes. There is also a bit of a pattern forming (see below). Also, I turned off catchup and Xmt CC and Program changes. Could you possibly do some dumps, with knobs at full, no tap tempo, and let me know how many bytes you get?
Now I have to go back and redo some of the dumps I did earlier!
I've now assertained (sp) the following:
NB all for non tap tempo.
– Into/outro bits that go on every dump
– Device ID
– Mode setting
– I've located where the individual knob values are, but I am still working on i) what each one corresponds to (but that should be relatively simple) and ii) what hex value corresponds to the value you see on the tf (the more difficult bit). However, 100% = 37 66 65 on every knob, so I guess they used some sort of system that divides well for all the knobs. However, as mentioned previously, there are sometimes more than 1 hex code for each valu eon the tf. Will need to be explored. I'm also guessing that since the taper is not linear, there will be jumps.
– I think I've located the checksum. However, I have completely no idea as to how it's calculated.
What I'm going to experiment to find (hopefully in the near future):
– Which knob correspond to which bit of hex in the dump
– Values in hex for values on the tfLooking further:
-How to calculate the tf->hex (this could be hard…)
-See how the exp pedal comes into the dump
-See how tap tempo affects things.Will update when I have more info.
(sorry about the formatting. For some reason, I did paragraphs, but it's coming out in one lump)
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March 12, 2008 at 12:12 pm #117142mcalldpMember
I tried a few dumps last night and was getting the same issue, I had one in the 160's then same thing again in 170's WTH..curious. It sounds like you are getting a lot of information put together! I just don't have the time for that myself but I did open a post asking Eventide to help by providing some info but I see there is no response. Also, wasn't the next Beta supposed to be out this week?
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March 12, 2008 at 1:07 pm #128232drooneyMember
Hi Mcalldp and Roobin,
I am currently inquiring about your experiences with the development team.
Let me get back with you when I receive word from them.
Best!
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March 12, 2008 at 5:19 pm #128236drooneyMember
Hi again,
I inquired with the development team about your request; and in the interest of making these processes successful, you can expect a forthcoming document containing the necessary information to do so.
With the team members often multi-tasking with other developments, we hope to have this publicly released in the coming weeks.
In regards to the next beta release; it wasn't confirmed for this week per se, but we are hopeful it will be. If we expect it to be extremely delayed we will certainly keep everyone posted…no pun 😉
Best regards!
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March 12, 2008 at 6:05 pm #128237mcalldpMember
Great to hear on all accounts Drooney – Thank you!
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March 12, 2008 at 6:46 pm #128238RoobinMember
Thank you very much! You've saved me from days of hair-pulling!!
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